Papers, Hall E1
Modeling Human
Performance
Session Chair: Michael Arent, PeopleSoft, USA
Model-based Evaluation of Cell Phone Menu Interaction
Robert St. Amant,
Thomas E. Horton, North Carolina State University, USA; Frank E. Ritter, Pennsylvania State
University, USA
A Constraint Satisfaction Approach to Predicting Skilled Interactive Cognition
Alonso Vera, NASA Ames Research Center, USA; Andrew Howes, Cardiff University, UK;
Michael McCurdy, NASA Ames Research Center, USA; Richard L. Lewis, University of Michigan, USA
Predictive Human Performance Modeling Made Easy
Bonnie E. John,
Konstantine Prevas, Carnegie Mellon University, USA; Dario D. Salvucci, Drexel University,
USA; Kenneth R. Koedinger, Carnegie Mellon University, USA
Papers, Hall E2
Online Trust
Session Chair: John Thomas, IBM T. J. Watson Research Center, USA
Trust and Mistrust of Online Health Sites
Elizabeth Sillence, Pamela
Briggs, Lesley Fishwick, Northumbria University, UK; Peter Harris, Sheffield University, UK
Deception and Design: The Impact of Communication Technologies on Lying
Behavior
Jeff Hancock, Jennifer Thom-Santelli, Thompson Ritchie, Cornell University,
USA
Privacy Policies as Decision-Making Tools: A Usability Evaluation of Online Privacy
Notices
Carlos Jensen, Colin Potts, Georgia Institute of Technology, USA
Papers, Hall G
Telephones, Sickness,
and Affect
Session Chair: Marcin Sikorski, Gdansk University of Technology, Poland
Exploring PC-Telephone Convergence with the Enhanced Telephony Prototype
JJ Cadiz, Attila Narin, Gavin Jancke, Anoop Gupta, Microsoft, USA; Michael Boyle,
University of Calgary, Canada
Virtual Guiding Avatar: An Effective Procedure to Reduce Simulator Sickness in
Virtual Environments
James Jeng-Weei Lin, Habib Abi-Rached, Michal Lahav, University of
Washington, USA
Categorical Imperative NOT: Facial Affect is Perceived Continuously
Diane J. Schiano, Stanford University, USA; Sheryl Ehrlich, Adobe Systems, USA; Kyle
Sheridan, WebMD, USA
Special Area, Hall H
Mobile
Communications
Adding content, fun and simplicity into the mobile user experience
Organizer: Bruno von Niman, von niman consulting & ETSI,
Sweden
Stephen Brewster, Unversity of Glasgow, UK; Johan Hjelm, Ericsson
and Open Mobile Alliance, Sweden; Timo Kinnunen, Digia, Finland; Sofia Svanteson, Ocean
Observations, Sweden
Panel, Hall D
How to Trust Robots
Further Than We Can Throw Them
Organizer: David Bruemner, Idaho National Laboratory, USA
Davd
Bruemner, Idaho National Laboratory, USA; Michael Goodrich, Brigham Young University, USA;
Nilajan Sarkar, Vanderbilt University, USA; Bill Smart, Washington University in St. Louis,
USA; Douglas Few, Idaho National Laboratory, USA; Don Norman, Nielsen Norman Group,
USA; Jean Scholtz, National Institute of Standards and Technology, USA; Mark Swinson, USA
Army Research Office, USA; Holly Yanco, University of Massachusetts Lowell, USA
HCI Overviews, Hall M
Open Source,
Patents, Big Players
Session Chair: Michael Byrne, Rice University, USA
Professional Usability in Open Source Projects: GNOME, OpenOffice.org, NetBeans
Calum Benson, Sun Microsystems Ireland Ltd., Republic of Ireland; Matthias Müller-Prove;
Sun Microsystems GmbH, Germany; Jiri Mzourek; Sun Microsystems Czech, Czech Republic
The Rise of Intrusive Online Advertising and the Response of User Experience
Research at Yahoo!
Christian Rohrer, John Boyd, Yahoo! Inc., USA
User Centered Design at European Patent Office
Alard Weisscher, Josine
van de Ven, Raghu Kolli, Meru Research b.v., Netherlands; Ged Owens, European Patent Office,
Germany
SIG, Hall N
Asynchronous Learning
Networks: Priorities for Software Development
Organizers: Starr Roxanne Hiltz, NJIT, USA; Maryam Alavi, Emory University, USA; Donna Dufner, University of Nebraska, USA
Short Talks, Hall I
Sensor
Sensibility
Session Chair: Bill Gaver, Royal College of Art, UK
Sensing GamePad: Electrostatic Potential Sensing for Enhancing Entertainment
Oriented Interactions
Jun Rekimoto, Sony Computer Science Laboratories, Inc. Japan;
Hua Wang, Tokyo University, Japan
Lessons Learned Using Ubiquitous Sensors for Data Collection in Real Homes
Jennifer Beaudin, Stephen Intille, Emmanuel Munguia Tapia, Massachusetts Institute of Technology,
USA
Giveaway Wireless Sensors for Large-Group Interaction
Mark Feldmeier,
Joseph Paradiso, MIT Media Laboratory USA
Interactive Therapy with Instrumented Footwear
Joseph Paradiso, Stacy
Morris, Ari Benbasat, Erik Asmussen, MIT Media Laboratory, USA
�ensemble�: Playing with Sensors and Sound
Kristina Andersen, STEIM,
The Netherlands
FingerSense - Augmenting Expressiveness to Physical Pushing Button by Fingertip
Identification
Jingtao Wang, John Canny, University of California at Berkeley, USA
Short Talks, Hall K
Come Play With
Me
Session Chair: Scott Mainwaring, Intel, USA
A Grounded Investigation of Game Immersion
Paul Cairns, Emily Brown,
UCL Interaction Centre, UK
More Than Just Fun and Games: Assessing the Value of Educational Video Games in the
Classroom
Jeremy Lee, Kathleen Luchini, Benjamin Michael, Cathie Norris, Elliot Soloway,
University of Michigan, USA
Does it Matter if You Don�t Know Who�s Talking? Multiplayer Gaming with Voiceover
IP
John Halloran, Geraldine Fitzpatrick, University of Sussex, UK; Yvonne Rogers,
University of Indiana, USA; Paul Marshall, University of Sussex, UK
Project Massive: A Study of Online Gaming Communities
A. Fleming Seay,
William Jerome, Kevin Sang Lee, Robert Kraut, Human Computer Interaction Institute, Carnegie Mellon
University, USA
Using Heuristics to Evaluate the Playability of Games
Heather Desurvire,
Behavioristics, Inc. USA, Martin Caplan, Avatar-X USA, Jozsef A. Toth, Institute for
Defense Analysis, USA
Social interaction in �There�
Barry Brown, Marek Bell, University of
Glasgow, UK